Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Dungeon Keeper 2 Item Preview. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! A big evil called Horny has called in the help of you in order to try and get these portal gems that are keeping the underworld locked away! It is pretty interesting stuff and while violent, gory and over the top, it is very tongue in cheek. The presentation of the game is fantastic.
It is fully 3D, this means that you can rotate the camera around and see action from any angle you want. The different creatures look great and there is some amazing imagination at play here. Even cooler is the fact that this game while it is a strategy game, is also part first person shooter.
This is a great deal of fun and adds a bit more action to the strategy element of the game. It is very well done and the characters show even more personality when you do this. My only gripe with the presentation is that all of the dungeons kind of look the same. Each level of the game requires that you set up your dungeon and fight off the heroes. There are many things that Dungeon Keeper 2 requires you to do. Mana is your life source so you need to keep that protected.
The thing is, your units need to be looked after. They will fight to the death for you, but you need to help out. This means you need to have an area where they can train, beds for them to sleep and places for them to relax… like a casino. That is right your minions need to have a casino so that they can blow off a little steam. If one wins big, they all celebrate. It is very interesting stuff and the game is the perfect blend of being challenging, but not so much that you will get sick of it and want to turn it off.
I have always had a great time with Dungeon Keeper 2. It is a strategy game that is more about being fun than being super realistic like many of them do. I love the way that your minions have so much personality and being able to torture folks is amusing as well.
I've got a job to do. I'm here to see Dungeon Keeper 2, the follow up to - duhhh - Dungeon Keeper 1, one of the most complex and controversial strategy games of all time.
Complex because it was an ambitious, sprawling, multi-layered, multi-genre title with unusually elegant gameplay, and controversial because while some people loved it myself included , others derided it as a repetitive, plodding game with an outdated graphics engine.
My job is to find out whether the sequel's going to be any good or not. I leave the station and get into a cab. Within moments of arriving at Bullfrog's shiny HQ, I'm led to a small, neat conference room and supplied with a mug of instant coffee a vending machine approximation of cappuccino courtesy of Maxwell House. I take a seat at the table.
An impressively huge and flat LCD screen occupies most of the wall in front of me. I blink. My eyes are burning from lack of sleep. Dungeon Keeper 2 producer Nick Goldsworthy prods a touch-screen panel, the lights in the room start to dim and the screen comes alive. It's like a scene in a Bond movie. Except instead of a map of the world, the screen is filled with the imposing form of Dungeon Keeper's horned reaper - or Horny, as they persist in calling him. I'm being shown an impressive FMV sequence created for the game by a French computer animation company previously responsible for some of the eye-popping 'sky traffic' scenes in The Fifth Element the movie, not the game, dum-dum.
It's good. It cheers me up a little. Then Goldsworthy fires up the game itself. TVventy minutes later, I realise I've been gawking so hard at the images on the screen I've forgotten all about my coffee, which is now stone cold. I've been gawking so hard because Dungeon Keeper 2 looks fantastic. The main difference, the first thing that hits you, is how much better the creatures look now that they've been upgraded from pre-rendered sprites to polygonal models.
It isn't just that they now sit more comfortably with their 3D surroundings, they also benefit k from lighting effects, they cast shadows, and they display far smoother animation than before.
Everything looks crisper, dearer, and faintly more disgusting. Even the dungeon heart, the source of all your power, looks like a 'proper' organ. You feel you could reach into the screen, poke it, and get an eyeful of goo spurted back at you in return. Nick loads up a thriving dungeon and starts to demonstrate some of the other new features.
He drops a troll into a casino room. It starts gambling. He drops a pair of monsters into a combat pit and they stan leathering one another. As the fight progresses, a crowd of onlookers begins to gather - other creatures, hearing the commotion, have come to have a look.
An enemy - a hero - wanders into the dungeon and is spotted by an imp, which becomes visibly startled. It scuttles away. We follow it down a corridor. The imp runs into another room and raises a crowd of tougher beasts. They storm away in the direction of the hero, thirsty for battle. First-person mode next. Nick possesses a firefly and starts to buzz around. The screen splits into a honeycomb viewpoint - flies have comPound- eyes, after all. As a fly, he's got nasty little teeth; he chomps at a passing chicken to prove how well they work.
Meanwhile, countless other beasts are wandering around, going about their business. A set of imps are busy tunnelling through a section of nearby rock. A Bile Demon drags himself by with a nonchalant grunt. It's all quite captivating.
You're left with the impression that you're seeing a thriving, organic community, full of life and character, and humour and nastiness. This was always one of the aims of the original game, but there's something about the crisp, polygonal focus of the sequel that makes the overall vision leap vividly to life.
Sitting by and looking on is frustrating; you can't wait to roll your sleeves up and get stuck in yourself. With the demonstration over, it's time for the interview - which you can read along the bottom of these pages - to begin.
Goldsworthy is refreshingly free from hyperhole - one of the first things he picks out as a major development in the game is the sheer amount of fine-tuning and balancing that's gone on.
Incredibly important from a gameplay point of view, but hardly the stuff of screaming advertising slogans. He comes across as a relaxed, attentive kind of guy. Probably nice to work for. They have the perfect mix of comedy and dynamic game play that offers more than one way to complete a level.
Dungeon Keeper 2 is truly one of their finest games. You are the dark lord Horny, and you must use your imps to dig out a dungeon for yourself. Attract creatures to it by giving them a place to sleep and chickens to eat.
Attract specialist creatures by creating rooms just for them, such as a library for wizards and graveyards for vampires. Each creature has his or her own special abilities that will allow you to take down the Good Knights that block your route to the outer realms. The game play in Dungeon Keeper 2 is very dynamic where no game is similar to the last one, and there are plenty of different ways you can destroy your enemy.
For example, you can deny them of land bit by bit, or build up your forces and shock attack certain rooms and disappear before the enemy can mobilize. There are so many facets to the game that it is hard to describe the game play to people who haven't played it.
As you progress through the game, the way you may destroy your enemies will become more complex. Also contains new multiplayer maps and various improvements. Dungeon Keeper 2 Update 1. Start Playing After Installation. Dungeon Keeper 2 is a strategy game in which you have to conquer all the adjacent dungeons in order to open the portal to the surface world and invade it.
Over the previous release, the second title comes with a series of improvements and changes. For example, the Dungeon Heart now stores a limited amount of gold, spells are cast using mana, creatures are stunned when dropped on the ground, and the scavenger room was replaced with a casino and a combat pit.
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