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Add all DLC to Cart. See All. View Community Hub. About This Game Welcome Wardens! Lockdown Showdown Attempt a high-stakes escape of your own supermax prison in Escape Mode, or try Online mode to test one of 12, player-created prisons.
Watch out where you allow trees to grow because prisoners can now climb them to hop over walls and fences. Keep your prisoners away from the road because the bold can now 'jack the supply trucks. Road barriers and barbed wire might help, but have the medics on standby just in case Prisoners now steal uniforms from the laundry and stitch them together to make rope.
Now what's a prisoner going to do with rope You also get graphs, updated mod support, thousands of bug fixes and roll call, but sadly no doughnuts or moustaches yet. Feeling brave? Switch to Warden mode, turn on perma-death and architect your prison from the ground.
Stroll through the exercise yards and canteens, clipboard in hand, marking up modifications and future plans. Experience your prison from a prisoner's perspective and develop a whole new appreciation of your hell hole - oh and you may want to enlist a guard or two to offer you some protection - not all of those jail birds hold you in high esteem Fingerless gloves, barrels of fire, placards and picket lines - all signs of a jolly good protest.
Democracy is a wonderful thing, unless of course the protest is by your staff who are sick of the tyrannical regime and demand fair pay for a hard days work. We've beefed up the guards need system to include all staff - work them too hard, pay them too little, or expose them to too much danger and their morale will start to drop.
Eventually they'll give up on you and walk out. And I wouldn't want to be the boss of a maxsec prison when all the staff walk out This frosty December, we give you guard needs: no longer can you treat your hard working prison officers as robot gaolers. They're going to need their own toilet and canteen and your staff room is about to get a whole lot busier Failure to look after their needs will result in a whole gamut of industrial accident that's going to have a very bad effect on the welfare of your prison.
Use this to discourage staff and prisoners from using the marked areas as a short cut. Clicking on a prisoner now brings up the rapsheet directly.
This behaviour can be changed in the Game Options menu. Dormitories now require Phone Booths instead of Radios to meet their Quality requirements. We are now collecting anonymised game statistics so that we can make further improvements to the game. You can disable this collection by checking the Disable Analytics option in the Game Options menu. Larger Clone tool size when running with Tools and Cheats enabled.
After six years of development including over 40 monthly updates, this is the final content update for Prison Architect and the final video. We will of course continue fixing bugs and providing support. We are going to take a break for a little while, but we will be back soon with our next game. All good things most come to an end, and next month we wave bye bye to Prison Architect. We're working on the tablet iPad and Android version and we'll keep supporting the console version.
We'll also carry on fixing bugs and ensuring future hardware compatibility, but it's time to stop actively updating it with new content and move on to new things. For now we've launched the v2. Enjoy a new method to prioritise jobs and get to grips with thunderstorms and flooding!
You spoke, we listened. After a month of tweaking, tuning, tightening and teasing we have managed to stuff even more frames into every unforgiving second. We've made significant performance gains so everyone should enjoy a smoother experience, but bear with us - we've got another month of speed updates to keep us busy over Easter.
Following our temperature work last month, Gary has updated the utilities mode to have a new hot water system and if you watch the vid we reveal all about Secret 3D Mode Update 4 brings you the quick build menu as well as in-game filtering of the most popular steam prisons.
If that's not enough you can revel in our new thermodynamic simulation. You can now build guard towers around your prison for an extra level of security, intimidation, and force, hired from the staff menu. These guys will equip themselves with a scoped sniper rifle from the armoury, if you have one. If you are a Name in the Game customer, you can now update your bio and create a female prisoner if you wish.
For the last update of we've introduced women into prison. Their needs are subtlly different, but the biggest issue you'll face is what to do if a mother turns up with a babe in arms Merry Christmas; thanks for an incredible and all the best for from Mark, Chris and the rest of the Introversion Software team.
And we are back! Update 1 has been released. After five years of development and three years in early access, Introversion Software in conjunction with every single gamer who joined in the alpha is proud to present Prison Architect V1.
Following our announcement that we are launching Prison Architect in October, this is your last ever Alpha update video. Bored of a lifestyle of plentiful holidays and late night boozing sessions with Mark, Chris has decided to put everyone under pressure and commit to a launch in October of this year. Bloody Brawl ends in death as gang members fight over Japanese pornography in prison commissary! To see a photo of Mark's kitten dressed in an orange hoody like our Facebook page.
See full changelog here Details Here. Turn away from the dark side In last month's video we discovered a prison that was so horrible that it gave Chris nightmares. Feeling sorry for the little orange-clothed yardbirds, he invented a whole new system of privileges. Bigger cells, tellys, radios etc. Go on - go easy on them for a bit.
We've spent the last month spitting and polishing and have broken our previous bugbash record with over issues fixed. On the plus side the game is less buggy and plays better, but the downside is that I've got nothing to write about here so I though't I'd firm up the launch date for ya!
Deathrow has finally been implemented. Be careful to follow due process to avoid heavy fines! Also, cut down on contraband with the new reception room. We've mostly been focussed on the tablet version of Prison Architect stand by for another mail calling for testers soon , but we haven't neglected our desktop players.
Fixed: Extreme performance glitch in the Laundry logistics system, if you had a single extremely large sector with lots hundreds of cells. And more. Details Here. We're closing in on the end game now and we've conquered one of the big last hurdles - Parole. Build a parole room, set a schedule and let the Warden, Chief and Lawyer battle over a prisoner's future.
Get it right, get a little bonus; get it wrong and be slammed with a fiscal penalty for your lefty liberal softly-softly touchy-feely weak on crime, weak on the causes of crime attitude. We've also brought in Libraries and Places of Worship - Enjoy!
Merry Christmas Everyone! It's a shorter month before we all head off to sit around trees and open presents in front of roaring fires, but we've still got one last great update for Fixed: If there is no infirmary, doctors will now hang out in the delivery area rather than wandering the prison. This probably isn't the fix many of you were hoping for, but this is a prison, not a hospital. Doctors don't randomly wander the halls searching for people to heal in prison.
Quantum tunneling and food delivery do not play well together - that's what we have learnt from your feedback last month, so we've been busting our balls to fix our food system and we've finally fixed it we hope. From now on PA will map prisoners and kitchens onto specific Canteens, but when the AI gets it wrong you can make changes.
It's another bug bash! We've spent the month slogging our way through the bug database and fixing the highest priority issues to being you a slicker, faster, better, less buggy Prison Architect. Tell your mates, put it on Facebook, set twitter on fire, let the world know that Prison Architect now comes with a digital clock. See full changelog here Bug Fixes: Too many to list here. You've had it too easy for too long We've heard tales of stable prisons that run themselves overnight and we've decided that no self-respecting strategy game should be this easy.
We've introduced new prisoner "reputations" that mean they're not just going to sit still because their needs are met. No, these boys are going to mess things up! This game just got a whole lot harder Shush, you ain't seen me, right?
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